and then Clem just breaks everything anyway. but you've still got to run the miles of wire all throughout your massive underground complex, which quickly kills the fun of building a vault to begin with. I mean sure, you can build that awesome new Vault-Tec Reactor that supplies 500 power. At this point, Workshop mode needs a massive overhaul.Ī better organization of the various settlement building options would be nice, but a better idea would be to scrap the system entirely and start it over from scratch, because its a mess with how many options are now available between all the DLC releases.Īll the same problems with settlement building on the above ground map still exist here, and some of them are actually made worse. While the experiment quests are easily the highlight of the DLC, the mechanics of building a vault are actually the low end. I'm willing to let Clem accept that risk. There's a bit of a hilarious Rick And Morty vibe there as she lays out a compelling case for why its actually bad for the vault to have a bunch of fit people who are going to live long enough to become elderly. but that's silly), like when the Overseer explains the need to cure the “societal ill” of exercise and longevity. More importantly, did you ever want to take Noober from Baldur's Gate and hook him up to painfully shocking electrodes? Oh boy, that's what you get and more with the ever-cheerful Clem, who is always ready to help the vault anyway he can by taking part in your increasingly unethical experiments.īethesda didn't skimp on the evil mad science at all (although you can take the morally upstanding route.
Just don't use the term “guinea pig,” no matter how accurate the phrase, as the Vault-Tec handbook discourages such colloquialisms, especially in the presence of said guinea pigs. I'll admit that when going through the vaults in the various Fallout games and seeing the end results of all those awful mental and physical experiments, my first thought was always “when do I get to run the awful mad science?” Well now you can! Ignoring that odd issue, things do get better in the next stages when you get to have some vault fun in ways the modders haven't quite matched yet. Why do I suddenly have the knowledge, programming skills, and equipment necessary to build this pre-war computer system? The same leap in logic applies for building the Vault-Tec terminal shortly thereafter. With my trust yellow highlighter, I can remove any object! How was he able to dig the Overseer out instantly when she couldn't dig herself out with all that digging equipment? The Sole Survivor doesn't suddenly turn into the Sole Team Of Excavators just because you have access to Workshop mode.
Part of the quest has you entering Workshop mode so you can clear out rubble with the tap of a single key and free the trapped Overseer – but why does that work? Kill raiders, plunder another vault, yada yada yada.īuilding your vault is just like building a normal settlement, and that actually leads to some oddly jarring moments where mechanics are placed over story continuity. Once that's out of the way though, you are sort of playing your own personal episode of Doomsday Preppers, building your own post-apocalyptic underground wonderland. It's standard Fallout fare: raiders want into an unplundered vault and when you finally get inside its of course filled with ghouls.
The Vault-Tec Calling and Better Living Underground quests that kick off the DLC are fairly by-the-numbers and nothing spectacular. Like with Automatron, the Vault-Tec Workshop doesn't just add new settlement pieces to build, it also features a new quest line based around all the new goodies.įrankly the naming convention was a mistake on Bethesda's part though, as the Wasteland Workshop didn't actually have any new content, so plenty of gamers may take a look at the title of this DLC and go “nah, got enough settlement objects already.” New Fallout 4 Quests
Of course modders got on fixing that quick, and there are in fact free mods that let you create your own vault already. Bethesda may be a little behind the fans with this second-to-last DLC for the game, but there's actually reason to play this over the fan mods.